I couldn’t figure out how to keep my character grounded. It was floating, and if I turned on gravity, z decreasing rapidly. I tried setting it in code, but it wouldn’t work. I think I need a plane. Otherwise, without gravity, the walk animation was showing, character positioned correctly, and navigating randomly inside the nav mesh I defined (outside the house I generated with infinigen for now)
Will this answer work from 2015? I hope so.
https://forums.unrealengine.com/t/how-to-create-a-plane-object/329794/2