I’m going to try this and I’ll let you know how it goes.
Use natural language to edit your codebase and
run commands from your terminal faster. https://manicode.ai/
I’m going to try this and I’ll let you know how it goes.
Use natural language to edit your codebase and
run commands from your terminal faster. https://manicode.ai/
They have a 30 day free trial.
Even though Cody has your source, you cant copy snippets of code, only the whole thing, and subpar answers. I stopped using Cody after trying for awhile and switched to OpenAI latest paid version and I got the crosshairs I’ve been working on in all C++ working.

This one is still in development from 3 years ago.
Didn’t find anything else.
The comments in that Reddit thread are interesting. Product development list of input.
How could a custom drone with a human pilot take control of a gun lying on the ground? Can I land the drone, and then extend an arm with a flipping action from above to below that would somehow grab it after landing on top of it or near it. Once the gun is secured, the drone would be able to take off and the arm and gun are positioned directly below the drone for stability.
Brainstorming with ChatGPT
https://chatgpt.com/share/6716ca56-5f7c-8012-b78f-c52328fea90b
Claude refuses to help.
On my Mac, I am able to get it to package an Android game. It’s been running for about 20 minutes. I guess it takes awhile.
On my PC, I couldn’t get it to package. It kept saying SDK error. I tried several things. Have android studio installed and reinstalled to a C drive default location cause I read in the forums putting the android sdk on D: drive (which I did) wouldn’t work.
This made me think of an idea – A service that builds and packages unreal engine games for you. You feed it the git address and has a web interface for starting a new build for various platforms. I’d love to have the money to have a few local Windows and Linux and Mac PCS (maybe don’t need them all) and charge to do continuous integration/builds. I don’t think there’s anything else out there like that. It makes me think of Buddybuild, I loved that service before Apple took over.
This is fun

Here’s a screenshot. It was easy with AI.

Perimeter Fencing: Create meshes for tall chain-link or barbed wire fences around the building, giving the appearance of a secured area. Add gates or access points with locks or card scanners for realism.
Security Checkpoints: Model a guard post or small security booth with equipment like cameras, monitors, and communication systems. These could serve as entry/exit points or as part of the narrative.
Parking Lot Elements: Create standard items like cars, motorcycles, or bicycles in the parking area, along with parking barriers or bollards to control vehicle movement. You can also include traffic cones or warning signs.
Drone Launch Pads: Design a dedicated launch or landing area for drones. This could be a helipad-like surface, marked with indicators for drones to take off or land, adding a sense of purpose to the drones in the game.
Outdoor Lighting: Generate streetlights or mounted floodlights to illuminate key areas at night. These can be interactable for gameplay, either as hazards or for stealth-based mechanics.
Trees and Shrubs: Populate the outdoor area with natural elements like trees, shrubs, or flower beds. They can serve as visual barriers or obstacles that the drone must navigate around.
Vehicles for Tactical Use: Model emergency response vehicles like police cars, ambulances, or SWAT vans parked outside. These add to the atmosphere of a high-alert zone and could be interactable.
Security Cameras and Sensors: Place camera towers or standalone sensor stations around the perimeter to give the outside environment a fully monitored feel. These could be destructible or hackable elements for gameplay.
Outdoor Seating/Benches: Add park-style benches or picnic tables to create a more normal-looking outdoor space, contrasting with the high-tech security elements. These can also be used as cover during encounters.
Roadblocks/Barricades: Include barriers like concrete blocks, metal barricades, or spike strips for vehicle control, especially if the area is meant to feel locked down or restricted.
Emergency Signage: Create outdoor signs such as “Evacuation Route,” “No Unauthorized Vehicles,” or “Surveillance Area,” adding a more structured and prepared vibe to the scene.
Drones Hovering or Patrolling: Model additional drones that hover or patrol specific areas of the perimeter to emphasize the high-security atmosphere. These drones could either be passive or part of active gameplay challenges.
I used meshy.ai, and exported from meshy format usdz to import into unreal engine. Worked great. What other things do you think should be in this scene?
