Pre-sales question sent to iCity

I sent this to iCity on Blendermarket:

Hello, I tried city generator for blender and I was unable to export correctly.

I see your product supports export. Does it support exporting textures and reduced file size?

I tried infinigen to generate a room and it was 300 megs compressed usdc file. 

I want to use the city assets in a Babylon JS game loading the files from GLB.

Will this work? What is the file size of the exported city usually? Can it be reduced by percentage and just scaled down?

Thank you.

https://blendermarket.com/products/icity?search_id=33208178

Updates

-I fixed the styling on this page.

-I created a private github repo for gunstopperdrone-web with this index.html and the demo folder with assets in it.

-I was able to run infinigen!

–On macbook pro from 2019 I got this error:

/Users/andrewtriboletti/infinigen/outputs/my_dataset 10/10 07:45PM -> 10/10 10:20PM
Crashed: 10/10 10:20PM /Users/andrewtriboletti/infinigen/outputs/my_dataset/26a17bc9/logs/renderbackup_0_0_0048_0.err reason=’Out of GPU memory’ node=None fatal=True

–On Ubuntu through WSL on Windows the generation took a couple hours but it completed. I was also able to export the .usdc file. Let me know if you’re interested in my commands for run.sh and export.sh for creating an indoor room that I created. The commands on the site work well, but don’t duplicate pipeline param if you need to use CPU only. For some reason I was unable to get it to use GPU, it was CPU only. My PC has CUDA and I installed all the pre-reqs. Anyway, the exported .usdc file is huge so it doesn’t really matter about compute time. I chose the coarse folder, the fine folder would be produce even bigger output I think. I think it’s too huge to use for a Babylon JS web game. 300+megs compressed. I also can’t view the .usdc file on windows without converting it. I haven’t transferred to Mac yet. I opened the blend file on windows and it contained a floating building surrounded by mountains.

Created a 3D scene editor and explorer: midnightcoffee.greenrobot.com

You can create 3d objects in the creator and move them around, or go to the explore page to see what the scenes that have been created and saved. Here’s a screenshot:

Find the 3d scene editor/viewer here:

https://midnightcoffee.greenrobot.com

I’d like to let users create their own scenes that would be playable in the Gun Stopper Drone Game using this technology. Shout out to TripoSR for the 3d model generation open source code, and Lenovo for the cheap powerful PC running it.

I tried getting city generator blender plugin working

I had a support request with the dev on how to export models using city generator plugin.  I couldn’t figure it out. Dev stopped responding. I requested a refund. I saw another city generator, icity, that advertises being able to export glb files out of the box. It costs $75.

Anyone looking to invest? I can send you my pitch deck.

Getting Infinigen working

Looks like the developer is on the bug I submitted and others experienced with export of generated scenes not working:

https://github.com/princeton-vl/infinigen/issues/330

Also Infinigen only supports usd export for the whole scene. They wrote it was because no other formats supports instancing. I discovered that GLB also has mesh instancing. I let the Infinigen team know. I hope to have an exported scene from Infinigen loaded in Babylon soon (if I can get usd to glb working with instancing or if Infinigen adds glb/glft export)

Got the start of loading animations working

Got the start of loading animations working: https://gunstopperdrone.com/demo/walkforward.html

Having some trouble today with Mixamo importing objects from meshy.ai. I can export the default objects from Mixamo and then convert them to .glb to show in Babylon JS, but the auto rigger has an error when trying to import meshy.ai models. I was going to open support requests for meshy.ai and Mixamo about it.