I switched to unreal engine

Because of my problem with unity project file sizes, I heard you can make a prefab and it will store out of the binary scene project file. Instead of that, I already switched to unreal engine, and the Infinigen indoor scene usd and animated walking fbx from Mixamo is in the project, and I was able to store it in source control. None of the files were over 100 mb. I am familiar with git-lfs, but I didn’t want to have to use it for a project file that would change a lot. If anyone would like access to my Github source code for this project, let me know. Here’s a screenshot of the imported walking man (he walks if it were a video) and the Infinigen indoor scene I decimated. I shared the decimate script in a gist cause someone emailed me they wanted it.

https://gist.github.com/andytriboletti/4053fbdae8612523d320cf27615cd9bf

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