I found a free grass plugin temperate vegetation and added some grass to the game.

I’m not done yet. I’ve been painting mostly one side with different grass types. It’s fun/easy and I’m surprised it can load thousands of meshes and not be slow. Unreal Engine is cool. Only problem is I have to pay for Git LFS from GitHub. I started paying for it after adding the cars and trees plugins. I was dumb and did openspace-swift under my name public which uses git lfs and this game under my llc’s name private, so I need to pay double for Git LFS from GitHub. I was thinking of a build server and it should definitely not start from scratch checking out the project each time it builds. It should just do a git pull and make sure there are no local changes. I’ve used Jenkins before. I’m running out of space on my Windows/Ubuntu through WSL PC.

Leave a Comment