Updates installed, attacker config class added to switch randomly between different types of attackers.

There’s been some updates

Windows update

Rider IDE update

Visual Studio update

Cody update

Unreal Engine 5.5.1 update

After installing all the various updates, I was able to install and test my attacker config class which allows the attacker to randomly be of two types with different meshes and animations. I also fixed the nav mesh z location used for defining where the attacker can go in code, as it stopped working. It should be more sturdy now.

Next I will work on additions to the game when the attacker is lying down.

Cody from Sourcegraph is working great.

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