There’s been some updates
Windows update
Rider IDE update
Visual Studio update
Cody update
Unreal Engine 5.5.1 update
After installing all the various updates, I was able to install and test my attacker config class which allows the attacker to randomly be of two types with different meshes and animations. I also fixed the nav mesh z location used for defining where the attacker can go in code, as it stopped working. It should be more sturdy now.
Next I will work on additions to the game when the attacker is lying down.
Cody from Sourcegraph is working great.
