Gun Stopper Drone Game Progress – Dialog between characters coming soon.

What are these two near the door talking about? I found ttsmaker.com, but is there something better for creating random dialog between two characters in an Unreal Engine Game?

Asking AI – I found ttsmaker.com, but is there something better for creating random dialog between two characters in an Unreal Engine Game?

https://chatgpt.com/share/6729057c-f0c4-8012-a2fa-d54341ba1e63

I found a free grass plugin temperate vegetation and added some grass to the game.

I’m not done yet. I’ve been painting mostly one side with different grass types. It’s fun/easy and I’m surprised it can load thousands of meshes and not be slow. Unreal Engine is cool. Only problem is I have to pay for Git LFS from GitHub. I started paying for it after adding the cars and trees plugins. I was dumb and did openspace-swift under my name public which uses git lfs and this game under my llc’s name private, so I need to pay double for Git LFS from GitHub. I was thinking of a build server and it should definitely not start from scratch checking out the project each time it builds. It should just do a git pull and make sure there are no local changes. I’ve used Jenkins before. I’m running out of space on my Windows/Ubuntu through WSL PC.

Added the start of a taser to the game

Working on my game again during my favorite time of day… after midnight. I added the ability to shoot a taser. I have work to do later. Making the character randomly drop the gun after tased, better animation vs the red debug there now, have the character fall on ground.. then more stuff to come.

I am setting up the game to run on Android

On my Mac, I am able to get it to package an Android game. It’s been running for about 20 minutes. I guess it takes awhile.

On my PC, I couldn’t get it to package. It kept saying SDK error. I tried several things. Have android studio installed and reinstalled to a C drive default location cause I read in the forums putting the android sdk on D: drive (which I did) wouldn’t work.

This made me think of an idea – A service that builds and packages unreal engine games for you. You feed it the git address and has a web interface for starting a new build for various platforms. I’d love to have the money to have a few local Windows and Linux and Mac PCS (maybe don’t need them all) and charge to do continuous integration/builds. I don’t think there’s anything else out there like that. It makes me think of Buddybuild, I loved that service before Apple took over.

What other 3D meshes can I add to the game’s outside the building view?

Perimeter Fencing: Create meshes for tall chain-link or barbed wire fences around the building, giving the appearance of a secured area. Add gates or access points with locks or card scanners for realism.

Security Checkpoints: Model a guard post or small security booth with equipment like cameras, monitors, and communication systems. These could serve as entry/exit points or as part of the narrative.

Parking Lot Elements: Create standard items like cars, motorcycles, or bicycles in the parking area, along with parking barriers or bollards to control vehicle movement. You can also include traffic cones or warning signs.

Drone Launch Pads: Design a dedicated launch or landing area for drones. This could be a helipad-like surface, marked with indicators for drones to take off or land, adding a sense of purpose to the drones in the game.

Outdoor Lighting: Generate streetlights or mounted floodlights to illuminate key areas at night. These can be interactable for gameplay, either as hazards or for stealth-based mechanics.

Trees and Shrubs: Populate the outdoor area with natural elements like trees, shrubs, or flower beds. They can serve as visual barriers or obstacles that the drone must navigate around.

Vehicles for Tactical Use: Model emergency response vehicles like police cars, ambulances, or SWAT vans parked outside. These add to the atmosphere of a high-alert zone and could be interactable.

Security Cameras and Sensors: Place camera towers or standalone sensor stations around the perimeter to give the outside environment a fully monitored feel. These could be destructible or hackable elements for gameplay.

Outdoor Seating/Benches: Add park-style benches or picnic tables to create a more normal-looking outdoor space, contrasting with the high-tech security elements. These can also be used as cover during encounters.

Roadblocks/Barricades: Include barriers like concrete blocks, metal barricades, or spike strips for vehicle control, especially if the area is meant to feel locked down or restricted.

Emergency Signage: Create outdoor signs such as “Evacuation Route,” “No Unauthorized Vehicles,” or “Surveillance Area,” adding a more structured and prepared vibe to the scene.

Drones Hovering or Patrolling: Model additional drones that hover or patrol specific areas of the perimeter to emphasize the high-security atmosphere. These drones could either be passive or part of active gameplay challenges.