Here’s how a drone can open a door

I’ve been playing in Unreal Editor with the exported and decimated scene from Infinigen. It’s going great. I discovered a couple problems. First, with Infinigen not all the doors are open, some rooms can’t be accessed from other rooms. I asked ChatGPT how to stop collisions with walls and it’s a setting you can set … Read more

Pre-sales question sent to iCity

I sent this to iCity on Blendermarket: Hello, I tried city generator for blender and I was unable to export correctly. I see your product supports export. Does it support exporting textures and reduced file size? I tried infinigen to generate a room and it was 300 megs compressed usdc file.  I want to use … Read more

Updates

-I fixed the styling on this page. -I created a private github repo for gunstopperdrone-web with this index.html and the demo folder with assets in it. -I was able to run infinigen! –On macbook pro from 2019 I got this error: /Users/andrewtriboletti/infinigen/outputs/my_dataset 10/10 07:45PM -> 10/10 10:20PMCrashed: 10/10 10:20PM /Users/andrewtriboletti/infinigen/outputs/my_dataset/26a17bc9/logs/renderbackup_0_0_0048_0.err reason=’Out of GPU memory’ node=None … Read more

Getting Infinigen working

Looks like the developer is on the bug I submitted and others experienced with export of generated scenes not working: https://github.com/princeton-vl/infinigen/issues/330 Also Infinigen only supports usd export for the whole scene. They wrote it was because no other formats supports instancing. I discovered that GLB also has mesh instancing. I let the Infinigen team know. … Read more

Got the start of loading animations working

Got the start of loading animations working: https://gunstopperdrone.com/demo/walkforward.html Having some trouble today with Mixamo importing objects from meshy.ai. I can export the default objects from Mixamo and then convert them to .glb to show in Babylon JS, but the auto rigger has an error when trying to import meshy.ai models. I was going to open … Read more