Github copilot is terrible.
Cody doesnt Work in Visual Studio 2022.
I couldn’t get all the building working with Unreal Engine using Visual Studio Code as the editor. It wouldn’t open the whole project, just a few files. Unreal is built for Visual Studio, not VS Code
So I got this code working like a neanderthal using copy and paste in Claude into Visual Studio 2022. Can’t wait for Cody for that.
This uses a nav mesh area I defined in UE to randomly walk the aninated walking man character around the area defined.
Haven’t written code this ugly since Objective-C before converting to Swift. But that was without AI.
