Wrote some spooky C++ today for Halloween

Github copilot is terrible.

Cody doesnt Work in Visual Studio 2022.

I couldn’t get all the building working with Unreal Engine using Visual Studio Code as the editor. It wouldn’t open the whole project, just a few files. Unreal is built for Visual Studio, not VS Code

So I got this code working like a neanderthal using copy and paste in Claude into Visual Studio 2022. Can’t wait for Cody for that.

This uses a nav mesh area I defined in UE to randomly walk the aninated walking man character around the area defined.

Haven’t written code this ugly since Objective-C before converting to Swift. But that was without AI.

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