Problem with character floating above ground – how to create a plane.

I couldn’t figure out how to keep my character grounded. It was floating, and if I turned on gravity, z decreasing rapidly. I tried setting it in code, but it wouldn’t work. I think I need a plane. Otherwise, without gravity, the walk animation was showing, character positioned correctly, and navigating randomly inside the nav … Read more

Can AI write this game?

I looked up a RAG AI solution because concatenating all the project files into one string and sending it in to Ollama failed. It doesn’t work with a query that big. I found this Youtube video on how to do it, all open source. Store code/docs in a vector Postgresql database. Then use the Postgresql … Read more

I switched to unreal engine

Because of my problem with unity project file sizes, I heard you can make a prefab and it will store out of the binary scene project file. Instead of that, I already switched to unreal engine, and the Infinigen indoor scene usd and animated walking fbx from Mixamo is in the project, and I was … Read more

Animate 3d objects with AI

Found a new cool ai project, animate3d for animating 3d objects automatically. However it says 24GB VRAM and my PC only has 12GB. I will try it and see if I can reduce settings to use it. Any deals on 24GB VRAM PCs? Any investors interesting in buying me a PC with those specs? https://github.com/yanqinJiang/Animate3D

I have a new question – my Unity project file size is so huge now. What to do?

After loading a 30 meg usd file, my unity project file is over 5 Gigs. How do I manage that with git source control? https://stackoverflow.com/questions/79083986/after-loading-a-30-meg-usd-file-my-unity-project-file-is-over-5-gigs-how-do-i I also posted on Unity forums: https://discussions.unity.com/t/new-openusd-packages-now-available/935041/46